Improvements from Original
This is just what I had posted on the game’s main page. I’m migrating it to a devlog post so that I can write about the game’s features and story on the main page.
These are various changes/improvements that the remake features:
Vahn can actually jump! A character has a steal command! Elina and Oalston can target all enemies with their regular spells, no need for "X-Magic" anymore! Finally be able to use tents on the overworld map! A lot of features and functions that I couldn't do easily in RPG Maker 2003 are now part of the experience in the remake. These new changes and features also all help the game feel more like a true and faithful fan game.
A lot of dungeons that were unnecessary, mostly because they were considered padding or needless filler, are being completely removed from the game. In the first few hours, there are FOUR fewer dungeons than in the original - and they're all caves. This allows for a more streamlined experience and tighter narrative for the player.
In order to make the world feel a little more alive, and to shake up battle mechanics from time to time, guest characters come and go from the party until the player finally fills out their party with four permanent characters.
Most graphics are from the pixel remasters and the Wii version of Final Fantasy IV: The After Years. There are also a good number of original tiles by yours truly as well.
While there won't be lots of new content, there are a few new characters and locations scattered throughout the game that have been added to compliment the slight changes to the game's flow and narrative. There are, however, a few notable new things in the game such as a field camp that you can access on the overworld which changes over time, as well as optional mark/monster hunting.
With a new engine comes new possibilities thanks to plugins, as well as increased experience on my end. There are a plethora of little quality of life changes/updates that will be too numerous to mention, all of which are designed to make the game feel and play better.
AND MORE!
I will have more details about the remake in time as I work on it. The game is progressing quickly, and I hope to be finished sometime in 2026.
Chat about the Blackmoon Prophecy games, or follow development on the Blackmoon Prophecy remake, on the Discord server!
Final Fantasy Blackmoon Prophecy Remake
A remake of the 2011 fan game, recreated from the ground up in RPG Maker MV.
Status | In development |
Author | uprc |
Genre | Role Playing |
Tags | 2D, blackmoon, Fangame, final-fantasy, RPG Maker, RPG Maker MV |
More posts
- End of June Feature/Progress Update3 days ago
- June 8th 2025 Battle Testing26 days ago
- Easy Type Download31 days ago
- Cast of Characters44 days ago
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