
Final Fantasy Blackmoon Prophecy Remake
A downloadable game
A full remake of Final Fantasy Blackmoon Prophecy, a Final Fantasy fan game developed in RPG Maker 2003 from 2003 to 2011. Estimated completion/release date is first half of 2026.
What is Blackmoon Prophecy?
A Final Fantasy fan game that I started long ago in 2003 and completed in 2011, and now being remade in 2025, that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fan game, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.
How long will the remake be?
The original seemed to be between 40 and 60 hours for most players, and I'm aiming for the same with the remake.
How many <insert something here> are there in this game?
Permanent Playable Characters: 10
Optional Playable Characters: 3
Temporary Guest Characters: 5
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 40+ (presumably)
Optional Dungeons: 10+
Towns: 20+
Window Skins: 30
World Maps: 4
Why a Final Fantasy fan game? Why not something original?
Why do people cosplay instead of design their own costumes? Why do people draw fan art instead of their own characters? Why do composers make covers of video game songs instead of their own compositions? The answer to all of these, as well of with other examples, is for a number of reasons. They want to pay homage or tribute to something they loved growing up, or are just passionate about today. They like networking with other people who share their same passion, and they like putting their own spin on something that they love to say, "I did this because it means a lot to me." This is why people also make fan games, and it is part of the reason why, after all these years, I'm returning to Blackmoon Prophecy.
The original Blackmoon Prophecy is a game that I have been deeply unhappy with for several years now, and despite my best attempts to want to make something original, interest in Blackmoon Prophecy has never really fully waned over the years, and I often get people reaching out to me to talk about their experiences with the game. I have gotten more feedback/inquiries/etc. about the original Blackmoon Prophecy than everything else combined that I've made from 2000-2025. To this day, I still find people uploading playthroughs of the game on YouTube, streaming it on Twitch, mentioning it on totally unrelated websites and Discord servers, including it in articles, and more. It's truly been inescapable for me, and I've realized it will forever be what has the most interest/pull of my projects, and I don't have a problem with this. Fan game or original game, as long as my most successful project is enjoyed by a lot of people, I'm happy.
I decided that, if Blackmoon Prophecy will be my "game dev legacy", then it should be something that I can be proud of. This is what drove me to decide to fully remake the game in RPG Maker MV. I've been having a lot of fun remaking this game after I started doing so in April 2025, and I fully intend on releasing the remake sometime in the first half of 2026!
Chat about the Blackmoon Prophecy games, or follow development on the Blackmoon Prophecy remake, on the Discord server!
Updated | 4 days ago |
Status | In development |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | uprc |
Genre | Role Playing |
Tags | 2D, blackmoon, Fangame, final-fantasy, RPG Maker, RPG Maker MV |
Development log
- Improvements from Original17 days ago
- End of June Feature/Progress Update19 days ago
- June 8th 2025 Battle Testing41 days ago
- Easy Type Download47 days ago
- Cast of Characters60 days ago
Comments
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Dude, the hell???
This is fireeeeee!!!
Is there a demo?
No demo, but progress is rapid! Started work on this in April, and I’m about 40% of the way through the game.
Peak!
"despite my best attempts to want to make something original"
The ironic thing is that if you tweeked a few things you could covert this into a original game.
Call it "Black Moon Prophecy" Change the FF trademarked names, to original ones. And swap out the FF sprites for royalty free ones you can find here on itch. The TinyTales assets would solve that issue almost completely.
You have the bones of something truely original just covert it from it fan game form
It was actually being remade as an original game at one point, Penumbra Crystallis, but it just wasn’t working out the way I wanted it to. This remake of the original Blackmoon Prophecy uses assets (many sprites and tiles) from Penumbra Crystallis that I didn’t want to put to waste.
With that said, I also have no intention of this not being a fan game. Fan games are lovely and should be encouraged just as much as fan covers, fan art, cosplay, etc. They are all different methods people use to pay homage to the things they love.
"Fan games are lovely and should be encouraged just as much as fan covers, fan art, cosplay, etc. They are all different methods people use to pay homage to the things they love."
100% this! I really wish game companies would learn this instead of defaulting to legal action when it comes to fan games! Hell, as we've seen with Palworld, even being legally distinct doesn't seem to save you from the dreaded Nintendo law ninjas...the world really needs new copyright laws because the ones that exist now are so woefully obsolete.