Hard Mode Changes
As I prepare the 1.20 update (which will follow this devlog post by probably half an hour or so), I've compiled a list of changes to expect in hard mode.
The following is a list of all differences (aside from enemies being harder) in all of the worlds on hard mode:
Barbie Horse Adventures: More obstacles added.
Chrono Trigger: No significant changes outside of harder enemies.
Earthbound: No significant changes outside of harder enemies.
F-Zero: More obstacles added. Mute City has been changed to look and sound like Big Blue.
Fall Guys: More obstacles added.
Final Fantasy VI: No significant changes outside of harder enemies.
Garfield Kart: More obstacles added to Lasagna Park, and more oil slicks added to Harry chase scene.
Glitchwerks: Low chance of encountering glitches as random encounters.
Inscryption: Changes to rewards some events offer.
Kirby: Enemies move faster on the map.
Juglim's Domain: No significant changes outside of harder enemies.
Legend of Zelda: Many more enemies roam the map.
Lisa: There are now random battles on all maps.
Mega Man: Select screen is recoloured slightly. Tellies now move much faster.
Ogre Battle: Brand new enemies can be fought and hidden treasure locations changed.
Pac-Man: Power-up pellets have been removed.
Pokemon: Town is recoloured slightly. No significant changes outside of harder enemies.
RPG Maker 2000: No significant changes outside of harder enemies.
SimCity: No significant changes outside of harder enemies.
Sonic the Hedgehog: Many more enemies roam the map.
Super Mario: Overworld map is recoloured slightly. Enemies remain unchanged, but time limit is much more unforgiving.
Zombies Ate My Neighbors: More zombies roam the map and survivor locations have been changed.
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